Description
Deadpool is a superb assassin and mercenary, versed in multiple forms of martial arts, and an expert swordsman and marksman. It is thought that while his psychosis and dissociative identity disorder is a handicap, it is also one of his assets as it makes him an extremely unpredictable opponent. Taskmaster (who has photo-reflexive memory which allows him to copy anyone’s fighting skills by observation) was unable to defeat Deadpool due to his chaotic and improvised fighting style. Taskmaster has also stated that Deadpool is an expert at distracting his opponents. Over the years, Deadpool has owned a number of personal teleportation devices. Also, during Deadpool’s first ongoing comic, he possessed a device which projected holographic disguises, allowing him to go undercover or conceal his appearance. In addition, Deadpool is multilingual; he can speak German, Spanish, and Japanese. At age 16, while still in high school, Madureira started at Marvel Comics as an intern, working under editor Danny Fingeroth. His first published work was an eight-page story for the anthology series Marvel Comics Presents, starring Northstar. He became the regular penciler on Uncanny X-Men in 1994 illustrating that book’s installments of the “Age of Apocalypse” storyline. He left Uncanny X-Men in 1997 to work on his own sword and sorcery series Battle Chasers for Wildstorm Comics’ creator-owned Cliffhanger imprint (before it was sold to DC Comics). Madureira produced a total of nine issues in four years (publishing two to three a year), a pace for which he was criticized. He canceled Battle Chasers #10, and placed the series on indefinite hiatus after forming a game development company called Tri-Lunar with Tim Donley and Greg Peterson. With Tri-Lunar, he created concept art on a game called Dragonkind which was canceled when Tri-Lunar went out of business. He then went to work for Realm Interactive, another start-up company, on Trade Wars: Dark Millennium. When Realm Interactive was acquired by NCsoft, he continued to contribute to the game as it evolved into Exarch, and was eventually released as Dungeon Runners. As Creative Director at THQ, he helped develop the game Darksiders, including designing the game’s characters and settings, collaborator Joe Kelly wrote the game’s script.
Near mint condition.
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