Close Encounters HC Mike Wallace Gary Paul Gates Morrow 1984 1st printing
$29.99
Description
Close Encounters: Mike Wallace’s Own Story Hardcover
by Mike Wallace (Author), Gary Paul Gates (Author)
The senior correspondent of CBS’s popular “60 Minutes,” known for his no-holds-barred interviews, offers background information on his most famous interviews and explains how and why he adopted his controversial style.
Mike Wallace. His very name conjures up a certain kind of journalism — smart, informed, intense, and groundbreaking. Who else has wrangled sit-downs with his roster of world leaders and criminals, celebrities, and underdogs, heroes and scoundrels? Organized by interview subject — including Presidents, Icons and Artists, Con Men and Other Crooks, The General and the Whistle-Blower — Close Encounters is his wry, candid, and revealing look back at sixty years in an unparalleled career.
The candid, behind-the-scenes acccount of the experiences of one of the most respected–and most controversial–journalists in American television.
Myron Leon “Mike” Wallace was an American journalist. Wallace was a correspondent for CBS’s 60 Minutes since its debut in 1968. During his career at 60 Minutes, he interviewed a wide range of prominent newsmakers, including Deng Xiaoping, Mohammad Reza Shah Pahlavi, Ayatollah Khomeini, Kurt Waldheim, Yasser Arafat, Menachem Begin, Anwar Sadat, Manuel Noriega, Jeffrey Wigand, John F. Nash, Vladimir Putin, Salvador DalĂ, and Mahmoud Ahmadinejad. Wallace retired as a regular correspondent in 2006.
Hardcover: 494 pages
Publisher: William Morrow & Co; 1st edition
Back of book got wet. Pages have that wavy feel when wet pages dry. No sticking. 1st print. 0-688-01116-0.
Daedalian Opus is a puzzle game for the Game Boy and was released in June 1990. It was one of the few games produced by the little-known software company Vic Tokai.
The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2×2 square O tetromino and must complete an 8×8 square puzzle.
After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
Basically, each “level” is a box, or some arrangement of an enclosed space, and you’re given a certain number of pieces. Your goal is to figure out how to arrange all these pieces into this space, so that the entire space is covered and none of the pieces overlap. While this may sound simple at first, some of the stages can get very difficult. The stage layouts can range from simple boxes, to complex maze-like arrangements. The pieces can be rotated, as well as flipped to the other side.
Game only.Game only.
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